Overview of testing options
This lesson prepares you to choose the correct testing option for your experience.
This lesson prepares you to choose the correct testing option for your experience.
This lesson introduces you to requirements for images in Meta Spark Studio and prepares you to follow them.
You should feel confident in your ability to work with gestures, facial expressions and particle systems.
This lesson prepares you to interpret syntax errors.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson introduces the different rendering options in Meta Spark Studio.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
Closing comments on the course Publishing effects.
This lesson prepares you to use both methods and choose the approach that feels most comfortable for you.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This project gives you an opportunity to create your own audio visualizer.
This lesson prepares you to update an effect after it's been published.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This quiz recaps and tests what you've learned so far about materials and textures.
This lesson prepares you to clarify the relationship between signals and objects.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.