Create an icon
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This lesson prepares you to use flat shaders within your scenes.
This quiz recaps and tests what you've learned so far about working with world and object tracking.
This lesson prepares you to set up and use the face mesh function in Meta Spark Studio.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This lesson introduces logic errors and explains how they often present themselves in Meta Spark Studio projects.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This lesson prepares you to choose an effect owner.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.
This lesson prepares you to call specific variables into your signals and use them in your scenes.
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
This lesson provides a recap of the different options and considerations you have for optimizing effects.
This lesson prepares you to use a microphone to add and alter audio in your scenes.
This lesson prepares you to ask the right questions.
This lesson prepares you to navigate Meta Spark Policies and locate different parts of the policies for reference.