The AR Library
This lesson introduces you to and prepares you to navigate the AR Library.
This lesson introduces you to and prepares you to navigate the AR Library.
This lesson explains where you can find scripting documentation for Meta Spark Studio.
This lesson prepares you to interpret creative briefs and extract the information you need to make sense of a project and begin your work in Meta Spark Studio.
Now, you should be able to work with animation patches and patch groups.
This lesson prepares you to create effects that track and respond to specific facial features.
This lesson prepares you to style your particles using materials and textures.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson prepares you to add assets to a scene.
This lesson explains how to evaluate solutions and bring your ideas to life.
This lesson prepares you to develop effects within specific device parameters.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This lesson prepares you to update an effect after it's been published.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This lesson prepares you to use flat shaders within your scenes.